![]() ![]() Not only that, but there is noticeable pop-in of objects and the shadow LOD values – even on Ultra settings – seem to be fairly low (as can be seen in the following image). For example, ambient occlusions seems to be absent and as a result of that, the environments – under certain conditions – can look flat. Unfortunately, though, the game does suffer from some minor graphical issues. Forza Horizon 3 also sports some of the best skyboxes we’ve ever seen, as well as some really cool rain effects. The lighting system is great and there is an amazing day-night cycle. The game is packed with high-resolution textures and all cars are highly detailed. Graphics wise, Forza Horizon 3 is a really beautiful game. ![]() In addition, PC gamers can adjust the quality of Anisotropic Filtering, Shadows, Motion Blur, Environment Textures, Static Geometry, Dynamic Geometry, MSAA, Reflections, Windshield Reflections, Mirrors and World Car Level of Detail. ![]() PC gamers can tweak the framerate (there is an unlocked option), select their resolution (there is support for 4K and 21:9 resolutions), and enable or disable Motion Blur, VSync, FPS indicator, Frame Smoothing and Dynamic Optimization. Playground Games has included a respectable amount of PC settings. The only downside here is that the game introduces additional input lag when locked at 30fps, so we can’t really recommend this option until Playground Games fixes it. Oh, and in case you’re wondering, we were unable to run Forza Horizon 3 with constant 60fps at 1080p, even on Medium settings and without MSAA (while driving through Surfer’s Paradise).įor what is worth, we were able to play the game with constant 30fps at 4K on Ultra settings. It’s pretty clear that Forza Horizon 3’s multi-threading capabilities are awful, something that definitely surprised us. Our GTX980Ti was used at 50-60%, suggesting that our CPU was bottlenecking the GPU. As we can see in the following images, our PC system was unable to offer an enjoyable experience due Forza Horizon 3’s single-core CPU issues. What’s really interesting here is our GPU usage. Quad-core performance hexa-core performance And given the fact that the game relies heavily on a single CPU core, we strongly suggest disabling Hyper Threading. On the other hand, the game was completely unplayable on our simulated dual-core system (while it managed to run the game at 30fps, there were severe stutters that made it unplayable). Unsurprisingly, there were no performance differences between our simulated quad-core and our hexa-core systems. In order to find out how the game scales on various CPUs, we simulated a dual-core and a quad-core CPU. As a result of that, we were CPU-bound in pretty much the entire game. As we can see, one of our CPU cores was maxed out during our playthrough, while all the other five cores were below 70-80% usage. ![]() Forza Horizon 3 does not support multi-GPU configurations right now, therefore our GTX690 would perform similarly to a GTX680.įorza Horizon 3 sadly suffers from single-core CPU issues. The reason we did not use our GTX690 was simple. And it appears that things are not looking particularly good for Forza Horizon 3.Īs always, we used an Intel i7 4930K (turbo boosted at 4.2Ghz) with 8GB RAM, NVIDIA’s GTX980Ti, Windows 10 64-bit and the latest WHQL version of the GeForce drivers. Naturally, we were wondering whether the next, full Forza title would be as well optimized as APEX was. While there were some minor stutters (we didn’t experience much to be honest in that particular title), it ran amazingly well on the PC platform. Forza Motorsport 6: APEX really amazed us on the PC. ![]()
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